![]() ![]() These games must remain LIGHT and immediately fun. Those who want statistics and full control over the players can play Pes or Fifa.Īlso because, then, the path of statistics and micromanagement is endless.īut, above all, because the spirit of these games is the exact opposite of statistics and micromanagement. It is important that this don't turn this game into Pes or Fifa. It is important that this game does not go in the direction of statistics and micromanagement. With this method, all possibilities can be preserved (even the frustrated mode □). I say this so that there is no confusion with the achievements). Perhaps, the best method is to assign different cocards for each option (to be assigned and then counted, I repeat, every time you win the tournament. The possibility of changing difficulty from one match to another is not a serious thing (□□, with all due respect). Or (but it is the solution I least prefer) the possibility of creating a personalized tournament (I would always play that one □) where it is possible to exclude the possibility of changing difficulty between one match and another. Or also give the cocard to the winner by changing the difficulty (□), but a DIFFERENT cocard. This solution satisfies everyone and is easy to implement. The cocard must be assigned every time you win with this condition and in the main menu there must be a screen where all cocards won are shown or counted (a kind of trophy cabinet). You can also keep the current mode (frustrated mode □) and,Īward a cocard (easy, normal, difficult) if you win the tournament without changing difficulty. in the mode where changing the difficulty is not possible, it is in the Mirror, precisely because in that mode, you are competing against another person. We have considered locking the difficulty of a tournament once it starts, to tie it to a system that allows you to have "cocards" that allow you to win a cup on each difficulty, which would allow more replayability and increase the challenge, but it is something we have pending. You can choose not to change it! or are you tempted to do it? ha ha ha or would you like to see another type of introduction?Ģ- Believe me, we do the best we can! We are few and we are trying to come up with an update, in addition to launching on another platform and launching a new game :)ģ- Locking the game difficulty may be something that you like, but it is undoubtedly something that will frustrate many others, because if they feel the game is either very difficult or very easy and we do not allow them to change that, they are going to hate us. 1- Are you referring to the current introduction? You can skip that one.
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